Alright, minor update with some level design and swapped in some of the project's scenery art assets, also adapted the interface and enemy spawns to compensate for vertical scrolling.
Tuesday, September 9, 2014
Sunday, September 7, 2014
New Platformer (Title TBA)
Working on a new platformer for a school project, used some of the assets from my last project to help testing mechanics.
Spacebar - Projectile
Z - Grenade
B - Kick
Arrow keys - move.
Spacebar - Projectile
Z - Grenade
B - Kick
Arrow keys - move.
Sunday, August 10, 2014
Tuesday, August 5, 2014
Monday, May 12, 2014
Friday, May 9, 2014
Haku Parkour Alpha 01
So well, the desesperate attempt to figure out how a specific tool works turns into... a parkour game!
Will work on adding more features other than running around and jumping, but for now that will suffice.
Will work on adding more features other than running around and jumping, but for now that will suffice.
Thursday, May 8, 2014
Unity testing
So after days wading through japanese tutorials, slamming myself facefirst against foreign huds and trying to figure out where the hell should i start with unity.... I finnaly managed to import basic MMD models(still need to work on advanced ones, their physics are so complex it makes unity extremely laggy.) and produce a not-so-playable demo.
So yeah, here it is:
So yeah, here it is:
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