Wednesday, November 26, 2014
Monday, November 24, 2014
Tuesday, November 18, 2014
Tuesday, November 11, 2014
Last Stand Alpha 9
New release, upgrade system partially implemented but with some glitches, be sure to hit "reset" in the upgrade window before starting, this glitch will be fixed in the future.
Also added a new enemy.
Also added a new enemy.
Saturday, November 1, 2014
Friday, October 17, 2014
Sunday, October 12, 2014
New casual game project.
Well just started on a new casual game project and devised the basic mechanics.
Only 2 keys, Left arrow will execute a melee attack to the left, right arrow will execute a melee attack to the right.
Only 2 keys, Left arrow will execute a melee attack to the left, right arrow will execute a melee attack to the right.
Wednesday, October 1, 2014
Sunday, September 28, 2014
Sunday, September 21, 2014
Tuesday, September 16, 2014
Tuesday, September 9, 2014
Mini Bunnies (TNF) Alpha 2
Alright, minor update with some level design and swapped in some of the project's scenery art assets, also adapted the interface and enemy spawns to compensate for vertical scrolling.
Sunday, September 7, 2014
New Platformer (Title TBA)
Working on a new platformer for a school project, used some of the assets from my last project to help testing mechanics.
Spacebar - Projectile
Z - Grenade
B - Kick
Arrow keys - move.
Spacebar - Projectile
Z - Grenade
B - Kick
Arrow keys - move.
Sunday, August 10, 2014
Tuesday, August 5, 2014
Monday, May 12, 2014
Friday, May 9, 2014
Haku Parkour Alpha 01
So well, the desesperate attempt to figure out how a specific tool works turns into... a parkour game!
Will work on adding more features other than running around and jumping, but for now that will suffice.
Will work on adding more features other than running around and jumping, but for now that will suffice.
Thursday, May 8, 2014
Unity testing
So after days wading through japanese tutorials, slamming myself facefirst against foreign huds and trying to figure out where the hell should i start with unity.... I finnaly managed to import basic MMD models(still need to work on advanced ones, their physics are so complex it makes unity extremely laggy.) and produce a not-so-playable demo.
So yeah, here it is:
So yeah, here it is:
Saturday, April 26, 2014
Touhou Doujin Game: Meirin Defense Alpha 25
Overall polish on skills and animations and hitboxes, extra sounds and bug fixes.
Friday, April 25, 2014
Touhou Doujin Game: Meirin Defense Alpha 24
More hitbox tweaking, bug fixes, changed the attacks of one of the enemies, added some shiny particles and completely revamped the first and third skills. MP costs are off for testing purposes.
Thursday, April 24, 2014
Touhou Doujin Game: Meirin Defense Alpha 23
The basic attack system is nearly complete, remade the collision boxes from scratch, allowing both offensive and defensive boxes at the same time now. Physics should be less glitchy, skills as well. And hopefuly marisa wont die on the first few seconds.
Wednesday, April 23, 2014
Touhou Doujin Game: Meirin Defense Alpha 22
Further improvements on the combo system, HP of the enemies has been boosted. Mostly a system-only update to help testing.
Tuesday, April 22, 2014
Touhou Doujin Game: Meirin Defense Alpha 21
Took some time, but here's a preview of the combo system. finnaly managed to implement some combat commands, albeit they feel a bit clunky right now and probably have quite a few bugs. But it's a preview nonetheless.
Monday, April 21, 2014
Touhou Doujin Game: Meirin Defense Alpha 20
Major bug fixing, re-calibrated movement speeds, overall polish on hitboxes. Added sounds for marisa and a new scoreboard. The defense and score system should be finished by now. And a health bar for the boss & some visual aids.
Sunday, April 20, 2014
Touhou Doujin Game: Meirin Defense Alpha 19
Alright, defense system is almost finished, added a life counter and the ability to revive by using those. Fixed some bugs and tweaked a few hitboxes. I expect quite a few bugs regarding marisa tho.
Saturday, April 19, 2014
Touhou Doujin Game: Meirin Defense Alpha 18
Bug fixes, balanced the new monster, made drops easier to collect. And a preview of the defense system.
Meirin Defense Alpha 18
Also going to upload a reviewed version of alpha 17 on a few sites.
Meirin Defense Alpha 17b
Game is up on newgrounds, link below. Sadly scirra will only alow uploads up to 10mb in size, so guess that's out for now.
Friday, April 18, 2014
Touhou Doujin Game: Meirin Defense Alpha 17
Major bux fixing and polish on skills, more audio tracks and fixed volume on a few of the existing ones, new audio pre-loading system on the title screen and a new enemy that drops a mushroom which recovers health.
And of course, pause and mute commands.
And of course, pause and mute commands.
Thursday, April 17, 2014
Touhou Doujin Game: Meirin Defense Alpha 16
Music & sound effects, they might seem delayed at first because of construct's on demand downloading, might force the download upfront if this proves to be an issue.
Also improved FX on the skills and overall re-balancing
MP costs will be restored on the next patch.
Also improved FX on the skills and overall re-balancing
MP costs will be restored on the next patch.
Wednesday, April 16, 2014
Touhou Doujin Game: Meirin Defense Alpha 15
Finished the basic structure of all 3 skills, and i suspect these have probably quite a few bugs.
MP reqs. are off for testing purposes.
MP reqs. are off for testing purposes.
Tuesday, April 15, 2014
Touhou Doujin Game: Meirin Defense Alpha 14
Skill system being reworked, starting with the 3rd one, MP reqs. been removed for testing purposes. Also tweaked some skills on the last boss to better fit with this new system.
Monday, April 14, 2014
Touhou Doujin Game: Meirin Defense Alpha 13
Item drops should be moving to their proper places now, aditional tweaks to the skeleton knight, skill select remapped to C.
Sunday, April 13, 2014
Touhou Doujin Game: Meirin Defense Alpha 12
Finished the drop system, now every enemy will spawn random items. But the item pathing still seems to be glitched in the online mode, less glitchy than before but still...
And yet another tweak to the skeleton knight AI.
And yet another tweak to the skeleton knight AI.
Saturday, April 12, 2014
Touhou Doujin Game: Meirin Defense Alpha 11
Preview for the skill menu(press N, shortcut to be changed later) and power drop system(for some reason the icons arent moving to the right place on the screen, wasnt happening while offline.) and improved the behavior of the skeleton knight.
Friday, April 11, 2014
Thursday, April 10, 2014
Wednesday, April 9, 2014
Touhou Doujin Game: Meirin Defense Alpha 07
New release, wider level, harder boss with a new skill, overall polish on the animations.
Tuesday, April 8, 2014
Touhou Doujin Game: Meirin Defense Alpha 06
New release, now the game can actualy be beaten! Albeit it feels a little to easy right now lol.
Monday, April 7, 2014
Touhou Doujin Game: Meirin Defense Alpha 04
Hello my nonexistent readers, this is my first post and i'd like to share a doujin game i've been working on for the past couple days:
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